Fallout Character End Status

Vault Scion David Assaf, IV
Victory #2
May 4, 2003

A Fallout End Status

                                  FALLOUT
                         VAULT-13 PERSONNEL RECORD
                        02 October 2162  1603 hours

  Name: Enki               Age: 30               Gender: Female
 Level: 17                 Exp: 144,634      Next Level: 153,000

 ::: Statistics :::
       Strength: 08         Hit Points: 094/099         Sequence: 08
     Perception: 07        Armor Class: 035         Healing Rate: 02
      Endurance: 06      Action Points: 10       Critical Chance: 029%
       Charisma: 05       Melee Damage: 03          Carry Weight: 225 lbs.
   Intelligence: 10        Damage Res.: 050%
        Agility: 10     Radiation Res.: 042%
           Luck: 09        Poison Res.: 030%


 ::: Traits :::           ::: Perks :::           ::: Karma :::
  Finesse                  Bonus Rate of Fire      Reputation (General) 84
  Gifted                   More Criticals-2        Champion
                           Swift Learner           
                           Tag!                    

 ::: Skills :::                ::: Kills :::
  Small Guns ..... 059%        Men ............ 097
  Big Guns ....... 010%        Women .......... 026
  Energy Weapons . 200%        Children ....... 001
  Unarmed ........ 064%        Super Mutants .. 077
  Melee Weapons .. 064%        Ghouls ......... 005
  Throwing ....... 113%        Radscorpions ... 015
  First aid ...... 102%        Rats ........... 109
  Doctor ......... 013%        Floaters ....... 003
  Sneak .......... 030%        Centaurs ....... 002
  Lockpick ....... 090%        Robots ......... 037
  Steal .......... 020%        Manti .......... 018
  Traps .......... 067%        DeathClaws ..... 008
  Science ........ 097%
  Repair ......... 078%
  Speech ......... 101%
  Barter ......... 020%
  Gambling ....... 037%
  Outdoorsman .... 041%


 ::: Inventory :::
  147x Stimpak             28,156x Bottle Caps      7x Grenade (Pulse)     
  18x Grenade (Plasma)     6x Micro Fusion Cell     2x Plastic Explosives  
  1x Motion Sensor         1x Tape                  1x Security Card       
  1x Key                   1x Psychic Nullifier     1x Back Pack           
  1x Turbo Plasma Rifle    1x Stealth Boy           1x Hardened Power Armor

                                      Total Weight: 220 lbs.
And now, some commentary:

My first game I made the mistake of not loading up on Intelligence and choosing the Quick Shot trait, in which you cannot target your shots. I missed out on many side mission-enabling dialog options and combat-ending criticals, as a result.

This time (#2) was different; I also made energy weapons a tag skill and put a little in at each level, ignoring other gun skills in anticipation of landing a turbo plasma rifle (which for a long while, Enki couldn't reliably fire until she gained Power Armor to get the minimum strength).

Enki managed to keep Tycho, Ian and Katja all the way through the game (disbanding at times to keep them safe), though Dogmeat exploded like a blood sausage in Mariposa (the military base). With her high stats and critical percentage, Enki had 3 shots (or 2 targeted + a reload) every round from her turbo plasma rifle going into Mariposa, and so paved over Super Mutants like ants, critcaling them nearly every time. The only she time died after that was at the hands of the Master---rather spectacularly, of course---but on redo, I tried the "sterility" thing to avoid the firefight.

Enki's best 2 moments were fighting Deathclaws. That's when she connected Harold's hint ("Poke 'em in the eye, or something! Hell if I know." or similar) with targeting their eyes. Imagine her surprise when she leveled one all by her lonesome with a targeted shot from her handgun. She also discovered that you can squeeze out a few more exp in the lair outside of Shady Sands by sealing off the cave with a well-placed dynamite charge. That was unexpected icing on the cake.

Most memorable experience: critical hitting the Lieutenant and watching the gore fly. They spent some time programming that one!

It was also memorable to pickpocket the head water merchant and steal her Vault 13 canteen (no doubt extorted from Enki's subterranean comrades).

Note to self: Tycho ROCKS with the Red Ryder LE. Don't bother giving him the combat shotgun; he can fire the RRLE twice per round, and reloading is a non-issue. Ian is best with Erwin's rifle-handgun.